Ethereality News & Weblog

August 29, 2007

Corel Painter Magazine interview

Posted in: My Life, Art & CG, Film/TV/Animation, Video Games, News — Rob @ 9:59 pm

NEWS:
The current issue of Official Corel Painter Magazine’s got an interview with me, so stop by your local bookstore and spend a few minutes to check it out. (The Painter magazine is usually placed near all those Photoshop/computer art magazines.)

WEBLOG:
Do not buy Crest Pro Health mouthwash. Just google that with terms like “dark stain between teeth” and you’ll see why. My wife and I are victims of it, and we have stopped using our bottle and asked for a refund with Crest. We scratched our heads for weeks wondering why we both were getting the dark stains between our teeth. We reviewed our diet, looked into the local water supply, called our dentist, called our landlord, and eventually placed our suspicion on the mouthwash. A search with google confirmed our suspicion, as many others have voiced their anger about the dark staining online.

Right now our favorite is the citrus flavored stuff–although it does contain alcohol (the reason we moved to the non-alcoholic formula in the first place–but backfired on us).

Vector TD is one of the most addictive games (and free) I’ve played in a long time. If you are prone to addiction at all, do not try this game–hours will be sucked away. You’ve been warned.

I finally watched Before Sunset for the first time (heard about it through Filmspotting a while ago) with Elena. Man, what a great movie! Now we have to hunt down Before Sunrise and see what their romance was like nine years ago. I think this is probably the first time a romantic drama had a sequel? What’s so interesting is that they filmed the sequel nine years later, and in the story it was nine years later as well, so the rate of how the characters aged is accurate. This is one of the rare films where the entire thing is essentially one long conversation between two people, and if that might sound boring to you, it’s really not at all. If you are in any way a romantic, it’s a must see.

July 21, 2007

Galactic Melee main menu music

Posted in: My Life, Music, Video Games, Latest Works, News, Writing — Rob @ 6:39 pm

NEWS:
Fresh out of the oven is the main menu music I just finished for Galactic Melee (a MMO space shooter I’m composing the score for). It was a struggle to get into the groove on this project, since a bit of hardware and software problems cropped up, but things are looking much better now. The main menu music combines a few different styles (orchestral strings, glitch, industrial, electronic, ethnic percussions), and its purpose is to get you into the mood for some MMO space combat action. For this track I used:

Cakewalk Sonar Producer Edition 6 (sequencing host)
EWQL Symphonic Orchestra Platinum, Edirol HQ Orchestral (orchestral strings)
Best Service Artist Drums (acoustic drums)
Quantum Leap Colossus (electronic drums, ethnic percussion, guitar)
Roland Groove Synth (bass drum)
Native Instruments Absynth 2 (synth pad, lead)
Korg Legacy Cell (synth pad)
Big-Tick Rhino 2 (rhythmic synth sequence)
rgc z3ta+ (rhythmic synth sequence)
Smart Electronix Augur (synth bass doubling cellos)
Ichiro Toda’s Synth 1 (synth lead)
Cakewalk TTS-1 (synth bell doubling synth leads)
Spectrasonics Trilogy (electric bass guitar)
dblue Glitch (glitch effects)
SonitusFX (compressor, EQ, multi-band compressor)
BBE Sonic Maximizer (drums processing)
Lexicon Pantheon (reverb on snare drum)
PSP Vintage Warmer (mastering)

The trickier parts of composing/arranging/mixing this track were:

1) The orchestral strings always require a lot of work to sound good–varying the volume expession so there’s crescendo and decrescendo at the beginning and end of notes, balancing the mix so no one section of the strings dominate (thus killing the harmonic support of the other sections), yet as a whole doesn’t sound too scattered and unfocused. EQ’ing to bring out certain frequencies so it doesn’t get burried in the mix (the lower spiccato cello notes always need a bit of boost in the high mid’s to give it more bite).

2) Experimenting with a lot of different synth sounds/layers to get the right tone for the synth melody.

3) Mixing the heavy guitar just right so it’s not too dominating, but still has enough weight to give enough impact.

4) Mixing/processing the various drum sounds just right to form a cohesive whole that sounds organic and groovy

5) Using the glitch effects just right so they don’t sound accidental, but works as part of the arrangement.

6) Filling in the bottom end with electric bass and synth bass, but making sure they support the general groove instead of causing distraction.

7) Make sure the various effects routing aren’t fighting each other and causing over-processing of certain sounds.

8) Scooping out the low frequencies on some instruments so they aren’t muddying things up, and boosting some instruments in the high mid’s to give them more punch.

9) Fading some instruments out during some parts so there isn’t overcrowding in the arrangement, and raising the volume of some instruments in some parts for more impact.

10) Mixing orchestral libraries can be problematic, as you need to match their sounds (recorded in different settings, processed differently, playing style is different…etc). I had to mix EWQLOR Platinum with Edirol HQ Orchestral (which had more bite or expressiveness in some articulations), and the two sounds quite different in just about every aspect (Edirol HQ OR is a lot more processed and uses digital reverb, while EWQLOR Platinum is recorded with natural concert hall acoustics).

I’m pretty happy with how it turned out, and I definitely learned some lessons while working on this track. The client really liked it, and the various people that’s heard it liked it in general, so I guess I did my job. Now I gotta finish the rest of the score. . ..

WEBLOG:
Elena is back, and life is so much better with her around. I feel sorry for couples that don’t get along, because they’re really missing out life’s greatest gift–a soulmate.

I’ve read a few zombie novels lately, and the best one so far is Dying to Live by Kim Paffenroth. It takes a more literary approach and has a lot more substance than a typical genre fiction novel, which is rare. Not that all genre fiction is shallow, but there is definitely a huge difference between authors that simply spin yarns, and authors who actually have something profound to say while spinning yarns.

I threw about 14 GB of music and videos from my collection onto my brother Dennis’s 30GB video iPod (he’s too lazy to rip his own CD collection or convert videos). This is my first experience spending a significant amount of time with an iPod, and I can definitely see what I missed out on when I decided to go with the competition years ago (Creative Nomad 3 Jukebox). The small size is certainly enticing, and the slick design a joy to look at. The ergonomics is a bit clunky, as you’d have to hit the center button a couple of times to be able to fast-forward on the navigation circle, and if you missed a click, you end up jacking up the volume to painful levels by accident. I would’ve much preferred a separate control for either the volume or fast-forwarding. It’s also kind of annoying the only way to travel in the layers of the UI structure is to go forward or back, instead of jumping to various directories as you please (The Nomad is much better in that respect). The iPod also does not allow you to customize your own EQ settings, and that is just unforgivable to me. Factory programmed EQ settings are almost never useful to me, as the people who programmed them can’t possibly know what headphones or speakers I’m using, and which frequencies need to be cut or boosted for it to sound right. I also couldn’t believe Apple didn’t include a recharger–only a USB connector. I’ve never been a fan of Apple, since their marketing strategies piss me off, they over hype their products to the point of false advertising, and there’s always some glaring hole missing in the feature set, ergonomics, or compatibility with everything else on the market. In the end, I felt like if I ever wanted to upgrade my Nomad 3 to something smaller/sleeker/with larger capacity, I’d probably pick something from Apple’s various competitors again.

Some people move along in life, never stopping to ask themselves what it is they really want, and what it takes to be truly happy, while others are constantly searching for it. Some feel that happiness isn’t something we should feel entitled to, while others feel it’s something that can be pursued and attained, and there are also those who feel happiness is overrated–simply finding peace is enough. It’s really up to your own expectations and goals, and one man’s happiness might be another man’s nightmare.

The experts say that happiness comes from having control over your life, feeling fulfilled, challenged, and accomplished, although these things can mean drastically different things for different people. A person can be happy because he’s got an OK job that pays the bills and has enough time to play as many video games as he wants, and that is enough for him. Another person can feel happy because he’s been working hard and about to get that promotion to be an account director at some advertising company. Yet another person might be happy because he’s finally getting close to finding the cure for cancer after a lifetime of research. Whether our source of happiness comes from accomplishing something that’s considered noble, or simply mundane pleasures, it only matters that you know what you want, and that you are doing something about it instead of doing nothing and blaming everyone and everything else.

I’ll be thirty-five the end of this year (in December), and at this point in my life, I still don’t have it all figured out yet. This is something I talk about with Elena sometimes. She always points out that even if I do end up doing what I really want for a living (writing/directing feature films, or composing music), I might find out that it’s not quite what I had hoped for. Unseen issues that come with the job can turn the whole experience sour–lack of funding, demands on script changes by the studio, low box-office sales, creative differences, unable to secure desirable projects, forced to work in styles you don’t like, trashed by the critics, misunderstood by the audience…etc. But those are things all creative people face, and if one can’t accept that they come with the job, then maybe it’s better off doing something else. I know for me, the rewards are greater than the risks, but simply getting from here to there in itself is an uphill battle. I guess if you can put yourself in the right frame of mind to enjoy that uphill struggle, then you’re already ahead of the game when it comes to achieving happiness.

June 9, 2007

Home Alone

NEWS:
Surf’s Up is out, so now I can show the work I did for Sony Pictures:

The reviews are on the average positive, scoring a 74% on rottentomatoes and 64% on metacritics. While doing one of my frequent browsing at Borders (for musician’s magazines like Computer Music, Future Music, Keyboard, Music Tech, Sound On Sound…etc), I saw a bunch of Surf’s Up books, and as I flipped through one of them, I saw some of pieces I did. I’m still debating whether to go see it in the theater or wait for the DVD.

I also uploaded the coloring work I did on the Spoils for Tenacious Games:

Wait, there’s more. Here’s a piece I did for Galactic Melee, the same game I’m scoring the music for:

I painted a couple more BJD’s (Ball Jointed Dolls) a while back, and never got around to posting them, so here they are (the third one is the same Gretel head I posted a while back, but with a different wig):

WEBLOG:
Elena’s out of the country for over a month, so I’m home alone like a sad puppy. We really hate being apart, and this will be the longest we’ve been separated since we met six years ago. Other than the apartment feeling very empty without her, it’s also a pain in the ass to have to deal with household chores when I’m already working non-stop (full-time job and freelancing when I get home). She’s already been gone for a few weeks and there’s still about a month to go. It’s now at the point where we’re whining to each other on the phone. You can see why it’s so hard for us to relate to couples who can’t wait to get away from each other.

We rarely go to the theater to watch movies anymore, and it’s mostly because 1)annoying teenagers that won’t shut up, and laugh out loud during moments that aren’t meant to be funny–especially emotional scenes that are particularly well written/directed/acted 2)damn cellphones 3)can’t pause to go to the bathroom or kitchen 4)movie tickets are ridiculously expensive, especially when considering how cheap DVD’s can sometimes be 5)we have a 50″ plasma TV at home.

So what kind of movie would get me into a theater? The kind that I suspect might knock off a film from my top 50 all-time favorites list. I’m a huge zombie fan and I loved 28 Days Later, so it made sense to spend the money on the sequel, although I knew it was a different director this time around. The film didn’t quite live up to my expectations, but it wasn’t a disaster either. The character development was a bit thin, and there were major missed opportunities the writer could’ve taken advantage of based on the premise (for example, the reuniting of the mom with the rest of the family). The snipers on the roof were probably the best thing about the film, and I have to wonder if that helicopter blades kill was ripped off from Max Brook’s World War Z (which is a great book, BTW).

April 22, 2007

Game score project - Day 1

Posted in: My Life, Art & CG, Music, Film/TV/Animation, Video Games — Rob @ 9:32 pm

NEWS:
Today I officially started composing the score for the MMOG space shooter I mentioned before (essentially a direct descendant of the classic Subspace/Continnum). I just designed and painted a space girl character for the game too, and I should be able to show it as soon as the game site goes live.

I’ve managed to put in some time organizing the studio (been totally swamped with the new job and freelance work) this weekend. It’s still missing a few things (acoustic treatment, for one), but I’m at least able to get some work done in its current state:

BLAH

Spiderman 3 finally hit the screens, so now I can show the pieces I did for Sony Pictures:

BLAHBLAH


I haven’t seen the film yet, and I’ll probably wait until the DVD is out.

Surf’s Up (also Sony Pictures) will be released in June, so still a few weeks until I can show those pieces.

March 31, 2007

Spiderman 3 & Surf’s Up (new trailers)

Posted in: My Life, Art & CG, Film/TV/Animation, News — Rob @ 10:59 am

NEWS:
New trailers for Surf’s Up and Spiderman 3 are up.

Once the films have premiered, I’ll be able to show the work I did for both. Out of the two, I’m more excited about Surf’s Up–the trailers look gorgeous and made me laugh pretty hard, and the premise is a lot more original than most of the talking animal movies we’ve been bombarded with in the last few years. Spiderman 3 would certainly be entertaining, but I don’t typically get too excited about spandex tights superheroes–even when I was in the comic book industry they didn’t excite me that much (I was always more of the indie/alternative/underground type).

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