Older Works (1988~2001)

Newer Works (2002~present)

Paintings & Drawings

I have worked as a professional artist since 1991, in various industries (comic books, illustration, film, animation, video games...etc) and using various mediums (traditional mediums such as oils, watercolor, acrylic, gouache, pen&ink...etc, digital 2D, and 3D). I have worked as a freelancer as well as taken on full-time jobs in various production studios. In the last several years I've mostly worked as an art director for animation and video games.

I've dabbled in 3D out of necessity (working in video games and CG animation), and although I didn't spend enough time to really master all aspects of 3D production, what I did learn was very helpful in making me a better art director. Since I have gotten away from doing 3D for a while now, I no longer keep a 3D gallery section.

 


Portraits (Painted from life, or from photo references)


Illustrations

 

The Spoils (lighting/coloring only) (Tenacious Games)


Pre-production art (for animation, TV, film, video games..etc)

Galactic Melee (MMO space shooter)

 

Surf's Up (Sony Pictures)

 

Spiderman 3 (Sony Pictures)

 

Various concept art

 

Storyboards


(You can see current Works in Progress here.)

 

I co-authored a book on subject of learning digital painting titled d'artiste: Digital Painting, and you can order it here.

 

Becoming a Better Artist - Critical Knowledge and Techniques For Today's Artists - This is an online workshop I spent over a year and a half creating, and It's an intense eight-week course that covers the most important things I have ever learned as an artist to date. It is suitable for both novice and advanced artists, and contains some topics that are rarely discussed or taught elsewhere. If you want to see the workshop repeat so you could enroll, just contact the folks at CGSociety.org.