Name: Robert Chang
Email: web@ethereality.info or lunachild_sf@yahoo.com
PROFESSIONAL SUMMARY
I have worked in various creative fields since 1991, ranging from video games, animation, comic books, illustration, film, television, photography, and music. Most recent positions were in animation and video games as art director, concept artist, and creator/writer/director.
SKILLS
Visual Art: Illustration, concept art, GUI design, 3D modeling/texturing, storyboarding, comic books, photography
Film & Animation: Writing/directing, screenplay, treatment
Writing: Fiction (screenplay, novel, short stories), copywriting, editorial
Music & Audio: Composition, arrangement, sound design
LANGUAGES
I am very fluent in Mandarin Chinese (equivalent to my English).
LIST OF PUBLISHED WORKS, INTERVIEWS, AND ACHIEVEMENTS
http://www.ethereality.info/ethereality_website/about_me/press.htm
WORK EXPERIENCE
Year: 2010-present Industry: Education Position: Instructor (contract work)
Client: CGSociety.org/Ballistic Media, Adelaide, Australia
Responsibilities:
Teach an online
workshop titled, "Becoming A Better Artist: Critical Knowledge and Techniques
For Today's Artists."
Official
discussion thread for the course (including link to the latest workshop details
page):
http://forums.cgsociety.org/showthread.php?f=166&t=828694
Year: 2007-2008 Industry: Video Game Position: Studio Art Director (full-time)
Employer: iWin Inc., San Francisco, California
Projects:
Responsibilities:
Year: 2007 Industry: Video Game Position: Composer (contract work)
Client: Cosmic Strive
Projects: Galactic Melee (Massive Multiplayer Online game)
Responsibilities: Composed, arranged, mixed, and mastered all the music for the game.
Year: 2006 Industry: CG Animation Position: Digital Artist (contract work)
Client: Gentle Giant Studios, Burbank, California
Projects: Spiderman 3 (feature film, Sony Pictures Imageworks), Surf's Up (CG animated feature film, Sony Pictures Imageworks)
Responsibilities: Painted highly detailed character style guides for various characters.
Year: 2006 Industry: Education Position: Instructor (part-time)
Employer: Academy of Art University, San Francisco, California
Responsibilities: Teach a graduate class on Texture Creation. Designing course syllabus, in-class material, assignments..etc that will train the students to be able to produce professional quality textures for video games, film, and animation. Demonstrate both digital and traditional methods of texture creation, and also photography techniques for generating texture libraries. In-class critique of student work, grading assignments, and demonstrating alternate approaches to previous assignments.
Year: 2006 Industry: Education Position: Guest Speaker (contract work)
Client: Art Institute of California, San Francisco
Responsibilities: Guest speaker for 3D modeling and advanced texturing & lighting classes, with additional career-focused topics covering getting an entry-level job, surviving the workplace, industry etiquette, demo reel do's and don'ts, finding the right company, knowing when to say no and walk away from an offer or a job..etc.
Year: 2006 Industry: Computer Graphics Position: Guest Speaker (contract work)
Client: CGOverdrive 2006, Singapore
Project: CGOverdrive 2006 (Computer Graphics industry conference)
Responsibilities: Taught a digital painting workshop to a packed hall of a thousand CG-industry (video games, animation, film, television) professionals and students during a three-day conference.
Year: 2003-2004 Industry: CG Animation Position: Creator, Writer, Director, Art Director (full-time)
Employer: Optidigit/Android Blues, Kuala Lumpur, Malaysia
Projects:
Ayam Canned Seafood Spread (TV commercials for Malaysian and Singapore campaigns)
Adventures of Hang-Tuah (animated TV series)
Korean Cellphone Campaign (downloadable images for cellphones)
Saladin (animated feature film)
Promise (animated short film)
Wings of Promise (animated TV series)
Vagrant Star (animated TV series)
Scythe Wolf (animated TV series)
Responsibilities:
Created and developed original intellectual properties, wrote treatments, synopses, screenplays, and pitch material for investors and clients.
Met with clients and investors to discuss content, funding, and other issues pertaining to the projects.
Directed the animators.
Worked closely with the editor on video editing.
Art direction for the visual style of the projects.
Hired and managed staff artists.
Planned and maintained project schedules.
Music/sound director and contributing songwriter.
Concept
art, illustrations, storyboards, 3D modeling, textures.
Year: 2004 Industry: Publishing Position: Writer (contract work)
Publisher: Ballistic Publishing, Mylor, Australia
Project: d'artiste: Digital Painting - Digital Artists Master Class (instructional book)
Responsibilities: Wrote and illustrated instructions on the subject of digital painting.
Year: 2002-2004 Industry: CG Animation Position: Creator/writer/director/artist (full-time)
Employer: Self-employed (independent filmmaking)
Projects: Promise (animated CG short film)
Responsibilities:
Wrote treatments, screenplays, pitch packages for potential investors.
Storyboards, concept designs for characters, environments, props..etc, and mood illustrations
3D previsualization models, prototype models.
Year: 2001 Industry: Video Game Position: Art Director (full-time)
Employer: Indigo Moon Productions, Louisville, KY, U.S.A.
Projects:
Risk (PC prototype demo)
Clue (PC prototype demo)
Responsibilities:
Created and maintained artistic visions for all of the company's projects, and worked with staff artists, programmers, and designers to maintain the artistic integrity of each project.
Hired and managed staff artists.
Planned and maintained project schedules.
Concept art, illustrations, textures, interface, and other production work.
Year: 2001-2005 Industry: Photography Position: Photographer, Designer, Copywriter (contract work)
Clients:
Ming Ke Restaurant, Fuzhou, China
Shirley Chu's Jewelry Designs, Hong Kong
Jia Shi Visual Studio, Fuzhou, China
Liu Dong's Sculpting Studio, Fuzhou, China
Sasa Cosmetics, Fuzhou, China
Craig Paul Studio, Louisville, KY, U.S.A.
Responsibilities:
Met with clients to determine the style of the photography and how it'll be implemented in the overall design.
Planned shooting schedules and order of shots while on location.
Directed assistants and models during the shoot.
Photography for commercial products, company brochures, and catalogs.
Digital post processing.
Designed layout for brochures and catalogs.
Copywriting for brochures and catalogs.
Met with clients for approval.
Year: 2000-2001 Industry: Video Game Position: Texture & Concept Artist (full-time)
Employer: Z-Axis, Hayward, CA, U.S.A.
Projects:
Dave Mirra's Freestyle BMX (Playstation and Dreamcast)
Dave Mirra's Freestyle BMX 2 (Playstation 2, Xbox)
McGrath vs. Pastrana Freestyle Motorcross (Playstation)
Wings of Aether (PC prototype demo)
Responsibilities:
Texturing and vertex lighting for game levels.
Modeled low-poly game assets.
Concept art and illustrations.
Graphics for user interface.
Level
design.
Year: 1999-2000 Industry: Film Position: Storyboard Artist (contract work)
Client: Survival Machine Productions, CA, U.S.A.
.Project: In A Flash (feature film)
Responsibilities:
Discuss the script with director to determine storyboard details and visual style.
Made
revisions as necessary.
Year: 1999 Industry: Film Position: Associate Director of Photography, Story Board Artist, Contributing Screenwriter (contract work)
Client: GBN Communications, Palo Alto, CA, U.S.A.
Project: Cathy Morgan (feature film)
Responsibilities:
Wrote additional scenes for the screenplay.
Storyboarded scenes before shoots.
Discuss the script with director to determine visual style, shot choices, camera movement, lighting..etc.
Scouted locations, planned lighting setup and camera movements according to location.
Worked closely with camera operator during shoots.
Directed lighting assistants.
Year: 1999 Industry: Video Game Position: Texture & Concept Artist (contract work)
Client: 3DO company, Redwood city, CA, U.S.A.
Project: Battle Tanx: Global Assault (Playstation)
Responsibilities:
Modified textures from the N64 release, and paint new textures for the Playstation release.
Modeled low-poly objects and buildings.
Character concept art for future Battle Tanx releases.
Loading
screen illustrations.
Year: 1998 Industry: Video Game Position: Texture Artist (contract work)
Client: Red Orb, Novato, CA, U.S.A.
Project: Prince of Persia 3D (PC)
Responsibilities:
Discuss level details with art director and level designers to determine what type of textures are needed.
Made
revisions as needed.
Year: 1997 Industry: Animation Position: Model Sheet Artist (contract work)
Client: Midland Productions, Berkeley, CA, U.S.A.
Project: Robots of Mars (3D animated feature film)
Responsibilities: Provided hand-drawn model sheets of characters and props from all angles for 3D modelers.
Year: 1994 Industry: Music Position: Songwriter (contract work)
Client: Éñ²É³ªÆ¬Ñu×÷ / Sen Tsai Recording Productions, Taipei, Taiwan
Responsibilities: Wrote songs for celebrity pop singers (Nicky Wu, SOS, Leon Lai).
Year: 1994 Industry: Real Estate Position: Illustrator (contract work)
Client: Capricorn Studios, Taipei, Taiwan
Responsibilities: Interior architectural illustrations for real estate development company.
Year: 1994 Industry: Publishing Position: Illustrator (contract work)
Client: R. Talsorian Games, Berkeley, CA, U.S.A.
Project: Cyberpunk: Pacific Rim (Role Playing Game)
Responsibilities: Illustrations for the science-fiction role playing game.
Year: 1993 Industry: Animation Position: Art Director & Concept Artist (contract work)
Client: Thunderstrike Eight Productions, Los Angeles, CA, U.S.A.
Project: Octaguild (animated series)
Responsibilities:
Art direction for project's visual style.
Concept art for characters, vehicles, props, and environments.
Illustrations for promotion purposes.
Year: 1991-1998 Industry: Comic Books Position: Artist & Writer (contract work)
Publisher: Sirius Entertainment, Andover, NJ, U.S.A.
Project: Enchanted (creator-owned comic book series)
Responsibilities: Created, wrote, and illustrated the comic book series for four years.
Client: Darkhorse Comics, Milwaukie, Oregan, U.S.A.
Project: Panzer Cops
Responsibilities: Cover Illustration
Client: Malibu Graphics, Los Angeles, CA, U.S.A.
Project: Robotech: Invid War, Star Trek T.N.G.
Responsibilities:
Cover paintings and inks/inkwash for Robotech: Invid War series.
Promotional illustrations for Star Trek T.N.G.
Client: Innovative Corporation, U.S.A.
Project: Avenue X
Responsibilities: Illustrated the comic book adaptation of the New York radio drama about vampires, written by Brenda Black.