Name: Robert Chang

Email: web@ethereality.info or lunachild_sf@yahoo.com

 

PROFESSIONAL SUMMARY

I have worked in various creative fields since 1991, ranging from video games, animation, comic books, illustration, film, television, photography, and music. Most recent positions were in animation and video games as art director, concept artist, and creator/writer/director.

 

SKILLS

Visual Art: Illustration, concept art, GUI design, 3D modeling/texturing, storyboarding, comic books, photography

Film & Animation: Writing/directing, screenplay, treatment

Writing: Fiction (screenplay, novel, short stories), copywriting, editorial

Music & Audio: Composition, arrangement, sound design

 

LANGUAGES

I am very fluent in Mandarin Chinese (equivalent to my English).

 

LIST OF PUBLISHED WORKS, INTERVIEWS, AND ACHIEVEMENTS

http://www.ethereality.info/ethereality_website/about_me/press.htm

 

WORK EXPERIENCE


Year: 2010-present Industry: Education Position: Instructor (contract work)

Client: CGSociety.org/Ballistic Media, Adelaide, Australia

Responsibilities:
Teach an online workshop titled, "Becoming A Better Artist: Critical Knowledge and Techniques For Today's Artists."

Official discussion thread for the course (including link to the latest workshop details page):
http://forums.cgsociety.org/showthread.php?f=166&t=828694


Year: 2007-2008 Industry: Video Game Position: Studio Art Director (full-time)

Employer: iWin Inc., San Francisco, California

Projects:

Responsibilities:


Year: 2007 Industry: Video Game Position: Composer (contract work)

Client: Cosmic Strive

Projects: Galactic Melee (Massive Multiplayer Online game)

Responsibilities: Composed, arranged, mixed, and mastered all the music for the game.


Year: 2006 Industry: CG Animation Position: Digital Artist (contract work)

Client: Gentle Giant Studios, Burbank, California

Projects: Spiderman 3 (feature film, Sony Pictures Imageworks), Surf's Up (CG animated feature film, Sony Pictures Imageworks)

Responsibilities: Painted highly detailed character style guides for various characters.


Year: 2006 Industry: Education Position: Instructor (part-time)

Employer: Academy of Art University, San Francisco, California

Responsibilities: Teach a graduate class on Texture Creation. Designing course syllabus, in-class material, assignments..etc that will train the students to be able to produce professional quality textures for video games, film, and animation. Demonstrate both digital and traditional methods of texture creation, and also photography techniques for generating texture libraries. In-class critique of student work, grading assignments, and demonstrating alternate approaches to previous assignments.


Year: 2006 Industry: Education Position: Guest Speaker (contract work)

Client: Art Institute of California, San Francisco

Responsibilities: Guest speaker for 3D modeling and advanced texturing & lighting classes, with additional career-focused topics covering getting an entry-level job, surviving the workplace, industry etiquette, demo reel do's and don'ts, finding the right company, knowing when to say no and walk away from an offer or a job..etc.


Year: 2006 Industry: Computer Graphics Position: Guest Speaker (contract work)

Client: CGOverdrive 2006, Singapore

Project: CGOverdrive 2006 (Computer Graphics industry conference)

Responsibilities: Taught a digital painting workshop to a packed hall of a thousand CG-industry (video games, animation, film, television) professionals and students during a three-day conference.


Year: 2003-2004 Industry: CG Animation Position: Creator, Writer, Director, Art Director (full-time)

Employer: Optidigit/Android Blues, Kuala Lumpur, Malaysia

Projects:

Responsibilities:


Year: 2004 Industry: Publishing Position: Writer (contract work)

Publisher: Ballistic Publishing, Mylor, Australia

Project: d'artiste: Digital Painting - Digital Artists Master Class (instructional book)

Responsibilities: Wrote and illustrated instructions on the subject of digital painting.


Year: 2002-2004 Industry: CG Animation Position: Creator/writer/director/artist (full-time)

Employer: Self-employed (independent filmmaking)

Projects: Promise (animated CG short film)

Responsibilities:


Year: 2001 Industry: Video Game Position: Art Director (full-time)

Employer: Indigo Moon Productions, Louisville, KY, U.S.A.

Projects:

Responsibilities:


Year: 2001-2005 Industry: Photography Position: Photographer, Designer, Copywriter (contract work)

Clients:

Responsibilities:


Year: 2000-2001 Industry: Video Game Position: Texture & Concept Artist (full-time)

Employer: Z-Axis, Hayward, CA, U.S.A.

Projects:

Responsibilities:


Year: 1999-2000 Industry: Film Position: Storyboard Artist (contract work)

Client: Survival Machine Productions, CA, U.S.A.

.Project: In A Flash (feature film)

Responsibilities:


Year: 1999 Industry: Film Position: Associate Director of Photography, Story Board Artist, Contributing Screenwriter (contract work)

Client: GBN Communications, Palo Alto, CA, U.S.A.

Project: Cathy Morgan (feature film)

Responsibilities:


Year: 1999 Industry: Video Game Position: Texture & Concept Artist (contract work)

Client: 3DO company, Redwood city, CA, U.S.A.

Project: Battle Tanx: Global Assault (Playstation)

Responsibilities:


Year: 1998 Industry: Video Game Position: Texture Artist (contract work)

Client: Red Orb, Novato, CA, U.S.A.

Project: Prince of Persia 3D (PC)

Responsibilities:


Year: 1997 Industry: Animation Position: Model Sheet Artist (contract work)

Client: Midland Productions, Berkeley, CA, U.S.A.

Project: Robots of Mars (3D animated feature film)

Responsibilities: Provided hand-drawn model sheets of characters and props from all angles for 3D modelers.


Year: 1994 Industry: Music Position: Songwriter (contract work)


Client: Éñ²É³ªÆ¬Ñu×÷ / Sen Tsai Recording Productions, Taipei, Taiwan

Responsibilities: Wrote songs for celebrity pop singers (Nicky Wu, SOS, Leon Lai).


Year: 1994 Industry: Real Estate Position: Illustrator (contract work)

Client: Capricorn Studios, Taipei, Taiwan

Responsibilities: Interior architectural illustrations for real estate development company.


Year: 1994 Industry: Publishing Position: Illustrator (contract work)

Client: R. Talsorian Games, Berkeley, CA, U.S.A.

Project: Cyberpunk: Pacific Rim (Role Playing Game)

Responsibilities: Illustrations for the science-fiction role playing game.


Year: 1993 Industry: Animation Position: Art Director & Concept Artist (contract work)

Client: Thunderstrike Eight Productions, Los Angeles, CA, U.S.A.

Project: Octaguild (animated series)

Responsibilities:


Year: 1991-1998 Industry: Comic Books Position: Artist & Writer (contract work)

Publisher: Sirius Entertainment, Andover, NJ, U.S.A.

Project: Enchanted (creator-owned comic book series)

Responsibilities: Created, wrote, and illustrated the comic book series for four years.



Client: Darkhorse Comics, Milwaukie, Oregan, U.S.A.

Project: Panzer Cops

Responsibilities: Cover Illustration



Client: Malibu Graphics, Los Angeles, CA, U.S.A.

Project: Robotech: Invid War, Star Trek T.N.G.

Responsibilities:



Client: Innovative Corporation, U.S.A.

Project: Avenue X

Responsibilities: Illustrated the comic book adaptation of the New York radio drama about vampires, written by Brenda Black.